Ala' Diab
P-PX-D: Playful, Participatory Experience Designer
Get A Clue

Get-a-Clue! is the ultimate party game, great for anyone over the age of six and bound to turn any party into a barrel of laughter. Debuting at the DCGam.es festival in 2011, Get-a-Clue! placed as the second most popular game. The original set of sentences players have to act out and guess come in the [...]

MA-banner

[UPDATE] The Mission:Admission Facebook game is out and can be played by following this link. Mission Admission is the second installment in the college readiness series being developed at Collegeology Games – the incubated experimental learning games studio at the University of Southern California. It’s being developed for Facebook to leverage the desirable social traits [...]

Final Result

Not Your Baby! is a mobile app that gives the user immediate information on how to deal with a possible sexual harassment situation. The app connects to an extensive database of people, places and actions that make finding a situation similar to the one the user is facing easy. I was invited to participate in [...]

Neutrophil Info

I have recently finished a UI design consultation for an educational game that teaches immunology. The player is placed inside a tiny robot and put through a series of simulations that help them understand how the immune system works by learning basic white cell movement, matching receptors to pathogens and other fun things. The challenge [...]

In-Play 2

Pandora’s Blocks was an entry to the 48-hour Global Game Jam. Essentially, it is a game about building and destroying blocks. Strategically, it’s a game about having the most energy. Think of it as a 3D game of Go: you have to strike a balance between the energy that you have and the need to [...]

Pathfinder Action Cards

Description Application Crunch is an educational designed to be part of series of  serious experimental games co-managed by the Game Innovation Lab and the Rossier School of Education also at the University of Southern California. The game is designed to teach high-school students about what is takes to apply and be accepted at a college [...]

Screenshot of the game in-play

Description Participation Nation is an experimental digital educational game designed and developed at the Game Innovation Lab at the University of Southern California (USC) in 2008. The game taught the history of the American constitution in action. The narrative part of the game dealt with events where the letter of the law was challenged. Envisioned [...]

Title Screen

Description A Dark and Stormy Night was developed in 2008 by a collaborative team at USC’s Interactive Media Division. The game was a point and click mystery adventure taking place at a mansion where a murder has just transpired. The player’s challenge is to find out who the killer was by asking the guests a [...]